Hi everyone! Just passing by to post a quick comment for the lovely people who keep playing our game and everyone who ever left a comment, thank you! We really appreciate every feedback we got and while we haven't been active in a while, we'll definitly use this experience to make much better games in the future, and again thank you for the support!
I decided to stay just to see what happens and wow, that was cold. Like wth man. And based on the comments it seems that there are two endings, that being killed at the very last instance while getting killed in multiple ways. I also agree with kootcies about multiple endings, using objects to our advantage, and others within their comment (seriously I love how they expounded on the idea cause it is a good idea all things consider, but it does feel limited and flat).
I'd also like it if we could have different dialogues when clicking on the objects within the basement that change depending on the day and the mood of the MC because it can be kinda tiring having to reread the same dialogue over and over again, especially when it doesn't match with the MC's current mood. You could also sneak in possible elimination or schemes through the dialogue as MC get's either desperate or creative in order to escape the Stalker.
It would also be nice if we had more convos with Stalker and within the convos we could either learn more about the plot before MC got kidnapped, Stalker's backstory, and doing our best to manipulate or placate him while either trying to keep our sanity and dignity intact. And the breakdown of MC to either kill or accept their position within Stalker's life would be great to witness because we start off trying to escape to then trying to appease Stalker and then being brainwashed and broken down to only be with Stalker. It'd be funny to see if the tables could be reversed.
Other than that, it's a nice little visual novel. The art is really good and the premise while isn't exactly original or unique is great in cultivating a lot more ideas! Goodluck to any future projects~!
The game is really dark, but for some reason I just found the game amusing. It became ‘How Many Ways Can I Die?’, it was quite an experience to find out that there are a lot. Though it was worth playing, and the ending was good, it’s nice to not always have such a positive conclusion.
At the end of the game, I am glad that I went out on my own terms with a can of soup.
It's fine but I wish more happened. P.S. this is quite a long list, please don't think that I'm demanding this or smth. This is all merely a suggestion to possibly help spice things up!:3
Some of the things I think would be cool to add are:
1. Multiple Endings such as:
>Our boyfriend saving us
>Us killing the guy who captured us
>Him getting to jail
>Him allowing us to get out of the room (basement?) but can't exactly leave either.
>Dying at the end (current ending)
2. Using the objects around us to trick him into doing stuff that leads to the diff. endings.
E.g:
> we can use the chair to reach the security camera and cover it with the receipts or the clothes he gives.
>cover the door with the drawer since isn't it heavy
>Expired Food to somehow make him sick
>smash his head with the bible
>use soap to make him slip and drop his head to the floor
>While he's dumping our bf's body in the pit, push him in and close it
3. Other characters that we can interact with for the flow of the story
4. More images about the scenarios like when he dumps the body or when he punches us or kills us to make the player feel more involved.
5. Context
> I just feel like we went straight to it. There's not really a background..? Who is this guy? Do we know him? How do we know him? How long has he been planning this? Who am I? What's the last thing I remember? How did I end up here?
The art was really nice and the story was pretty neat! How the days go by and things slowly gets done, it was a fun little short novel! (Video below if anyone's interested!)
If you do ever update the game in the future, I could suggest maybe a second ending if the player collects or does things throughout the days and also more stuff to interact with which doesn't cause an unexpected event of death, it would make the world more interesting as well as there would more more things to do other than sleep (Though the monotony of just eating and sleeping does set the mood of the game pretty well!)
It was still a great game altogether and well made! Congrats on making it and good luck for any future projects!
this game is actually really good! it gives off sally face a fran bow vibes and if you keep working hard than you can deffinetly make a game that many will love forever and on. good luck on your journey and i will be checking out other games you have made
I really like the story and dialogue. Especially how dreadful all the endings turn out to be.
I was a little disappointed by the lack of more violent images. I think adding just a few pictures of the stalker using a knife or even just his fist and adding blood to it would've really made it a lot better.
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Hi everyone! Just passing by to post a quick comment for the lovely people who keep playing our game and everyone who ever left a comment, thank you! We really appreciate every feedback we got and while we haven't been active in a while, we'll definitly use this experience to make much better games in the future, and again thank you for the support!
I decided to stay just to see what happens and wow, that was cold. Like wth man. And based on the comments it seems that there are two endings, that being killed at the very last instance while getting killed in multiple ways. I also agree with kootcies about multiple endings, using objects to our advantage, and others within their comment (seriously I love how they expounded on the idea cause it is a good idea all things consider, but it does feel limited and flat).
I'd also like it if we could have different dialogues when clicking on the objects within the basement that change depending on the day and the mood of the MC because it can be kinda tiring having to reread the same dialogue over and over again, especially when it doesn't match with the MC's current mood. You could also sneak in possible elimination or schemes through the dialogue as MC get's either desperate or creative in order to escape the Stalker.
It would also be nice if we had more convos with Stalker and within the convos we could either learn more about the plot before MC got kidnapped, Stalker's backstory, and doing our best to manipulate or placate him while either trying to keep our sanity and dignity intact. And the breakdown of MC to either kill or accept their position within Stalker's life would be great to witness because we start off trying to escape to then trying to appease Stalker and then being brainwashed and broken down to only be with Stalker. It'd be funny to see if the tables could be reversed.
Other than that, it's a nice little visual novel. The art is really good and the premise while isn't exactly original or unique is great in cultivating a lot more ideas! Goodluck to any future projects~!
I am totally not responsible for the code but I think you're a liar and don't know what you're talking about
No but thanks for the feedback, this was for a game jam but maybe I'll try fix it, may I ask what hardware you played on in case I do?
wow this is horrifying.
I like it.
AWESOME!!!
Cool Game
imagine someone kidnapped you and then just broke up with you, that's the biggest F U you can ever get
amen
At the end of the game, I am glad that I went out on my own terms with a can of soup.
It's fine but I wish more happened.
P.S. this is quite a long list, please don't think that I'm demanding this or smth. This is all merely a suggestion to possibly help spice things up!:3
Some of the things I think would be cool to add are:
1. Multiple Endings such as:
>Our boyfriend saving us
>Us killing the guy who captured us
>Him getting to jail
>Him allowing us to get out of the room (basement?) but can't exactly leave either.
>Dying at the end (current ending)
2. Using the objects around us to trick him into doing stuff that leads to the diff. endings.
E.g:
> we can use the chair to reach the security camera and cover it with the receipts or the clothes he gives.
>cover the door with the drawer since isn't it heavy
>Expired Food to somehow make him sick
>smash his head with the bible
>use soap to make him slip and drop his head to the floor
>While he's dumping our bf's body in the pit, push him in and close it
3. Other characters that we can interact with for the flow of the story
4. More images about the scenarios like when he dumps the body or when he punches us or kills us to make the player feel more involved.
5. Context
> I just feel like we went straight to it. There's not really a background..? Who is this guy? Do we know him? How do we know him? How long has he been planning this? Who am I? What's the last thing I remember? How did I end up here?
That's all. thanks for reading
These are some really good suggestions. I hope they add them!
Thanks!
I second The roar girl those are some really good suggestions.
omg thank u sm
the art was really and the story was good
The art was really nice and the story was pretty neat! How the days go by and things slowly gets done, it was a fun little short novel! (Video below if anyone's interested!)
If you do ever update the game in the future, I could suggest maybe a second ending if the player collects or does things throughout the days and also more stuff to interact with which doesn't cause an unexpected event of death, it would make the world more interesting as well as there would more more things to do other than sleep (Though the monotony of just eating and sleeping does set the mood of the game pretty well!)
It was still a great game altogether and well made! Congrats on making it and good luck for any future projects!
This game is so amazing I can’t even say how good it is honestly.
*Looks at bible*
Huh, ironic isn’t it?
It’s hard on mobile, but still playable so far!
This game is not bad but I still hate it because all endings are bad.
this game is actually really good! it gives off sally face a fran bow vibes and if you keep working hard than you can deffinetly make a game that many will love forever and on. good luck on your journey and i will be checking out other games you have made
ALL ENDINGS
I really like the story and dialogue. Especially how dreadful all the endings turn out to be.
I was a little disappointed by the lack of more violent images. I think adding just a few pictures of the stalker using a knife or even just his fist and adding blood to it would've really made it a lot better.
the milady killed me lmao. i loved this, really a "kidnapped by a neckbeard" simulator